THE PEOPLE & TOOLS BEHIND THE GAME
CREDITS & LICENSES
JETBREAK / ANDESPRIT
JETBREAK is an original game inspired by classic 2D multiplayer shooters. No Soldat code, sprites or audio are included. The project’s backgrounds, map textures and objects, weapon pictures and armored pilot artwork include AI-generated images. The pilot uses 2D textured animation; effects are drawn by game code. Sound effects are synthesized.
SOLDAT CLASSICS MAPS
The 99 Soldat Classics map layouts are adapted from Soldat’s default maps in OpenSoldat base, licensed under Creative Commons Attribution 4.0 International. Soldat by Michal Marcinkowski and the Soldat/OpenSoldat contributors; each map’s authors are listed in the game’s map credits. Changes: geometry scaled and converted to new collision, adjusted spawn and objective points, and new artwork in place of Soldat’s scenery.
KILL ANNOUNCER VOICE
The first blood and multi-kill lines are Classic Killstreak Announcer Voices by Salatiel, adapted for SauerWebUI and based on the original work by blindabuser for Cube 2 Sauerbraten (github.com/SalatielSauer/SauerWebUI), licensed under Creative Commons Attribution-ShareAlike 4.0 International. Changes: mixed to mono, loudness-normalized and renamed; the changed files are shared under the same license.
VOICE CHAT
Voice chat uses TwoVoIP by Julian Todd (MIT License), built with the Opus codec (Xiph.Org, Skype Limited and contributors) and RNNoise (Jean-Marc Valin, Mozilla, Amazon), both under BSD licenses. Full texts ship with the game as TWOVOIP-LICENSE.txt and TWOVOIP-THIRD-PARTY-NOTICES.txt.
GODOT ENGINE
Built with Godot, distributed under the MIT License. Godot license · Godot third-party notices.
BARLOW CONDENSED
Game and website display type: Barlow Condensed Bold, by the Barlow Project Authors, distributed under the SIL Open Font License. Read the font license.
EARLY BUILD
The game and Map Creator are provided as free playtesting builds. Third-party components retain their own licenses.